I keep coming back to ArmA and the one thing that's always circled in my mind is the idea of a server event/mission where an alien force/monster begins assaulting key positions across the map (perhaps population centres) and the job of the players is to delay/halt the advance of the enemy before eventually killing them. You'd get to deploy FOBs and forces as you see fit, command your own units and work with others with a Commander role to co-ordinate things. Perhaps there's a capital city you must defend at all costs to prevent losing the round. As you progress, you gain 'prestige'(*) which is the currency you earn to spend on upgrades and unlocking new and powerful weapons and units. For the antagonists, the aliens could be the Tripods from War of the Worlds and the monster could be Cloverfield monster. The enemies would have a lot of 'hit points'. The Tripods obviously have the shield but unlike the 2005 film their shield weakens with each hit and the bigger the ordinance the more that shield decreases where they'll then march towards your 'HQ' and you have to stop them. The Cloverfield monster would have a hardened armoured skin or carapace which you have to chip away at with heavier firepower. Also in Cloverfield you had those arachnid-like parasites which are extremely fast and mobile so they could be a threat for the towns and cities. In amidst all this there'd be an element of having to save civilians and refugee caravans or something just to heighten the challenge and difficulty.
arma 3 monster mod
From an addon making perspective, the size of the Tripods can vary a little but they max out around 150ft so I'm hoping this is within the presumable poly-limit of ArmA? I suspect for Cloverfield monster being between 240ft-300ft this would be more of a challenge?
TREBUCHET developers: I heard you had a very nice Star Wars mod? Well, hold our beers. This is an absolute monster of a mod. Not only is a Halo total conversion, but it also gives the player the ability to integrate other mods, like ACE and use other user-created campaigns.
Want to spice your game with new enemies? Then this mod is for you! Currently, this mod adds more than 100 monster types into the game. I will constantly add new. Wiki, suggestions, balance discussions and other stuff are here.[docs.google.com]
Ever since that point I've been dissecting the game files (alongside and with the assistance of some other smart minds, of course). Monster Hunter World was just the natural continuation of that but in fact, I have briefly looked at the PlayStation 4 version before the title was released on PC to get a first look - which absolutely paid off.Dedication and willingness to learn new things are definitely key for those looking to get started. The is also of great use to me. I combine it with the aforementioned for example.What would you like to see in the near future in terms of mods for Monster Hunter World, and maybe even in terms of DLC?Adding completely new monsters, equipment and quests is the end goal in my opinion. For now, all mods in those categories are basically just replacing existing used or unused spots left by Capcom. Unfortunately, the game has a lot of stuff hard-coded as well as some sanity checks and so far the modding community is constrained by all of that.Another point is transferring save data from the PlayStation 4 version of the game. That hinges on a more recent version of the PS4 firmware being exploited though and is likely well beyond the control of anyone reading this.
I just hope it will be possible soon (with the PS4 version having launched in early 2018, I have my main character on there)!As for official DLC, I am hoping for a G-Rank expansion in 2019. For those unfamiliar, it will add another rank of difficulty with harder quests, new monsters - thereby equip - and areas.What other games do you like to mod? Have you tried your hand at creating mods for other games?Currently, I'm working on dissecting a so far seemingly untouched game of the Monster Hunter franchise. I don't really intend to mod it but am mainly interested in acquiring the assets that are exclusive to it so they could be used in Monster Hunter World, for example.I did create some (personal use) mods for Spellforce - as I pointed out above - as well as The Sims 2 and a few other Monster Hunter games. I also tinkered a bit with God Eater and helped to create the for the PC version of Dragon's Dogma which can also be found over here on Nexus Mods.What other hobbies do you have outside of gaming and/or modding?I love languages and have started learning Mandarin just three weeks ago, so that has been taking up a lot of my time recently. The rest of my limited free time is spent taking care of our pets, doing a little fitness and watching documentaries or shows.Would you like to say anything to our wider Nexus Mods Community?Thanks for all the positive and civil feedback as well as the generosity expressed by a bunch of community members! Nexus Mods really is a great platform with talented creators and supportive users, so I am proud I could make a little impact in the Monster Hunter World portion of it.
Gorgons are repulsive female humanoid monsters with the tail of a snake, the body of a woman, and hair made out of snakes. Their skin is pale green in color, while their tail is dark green and the many snakes on their hair are a deep green; as well as this, they wear light brown armor as well as green garments.
Officially licensed Raminator monster truck body. Two-Piece polycarbonate body mounted on a custom heavy duty plastic roll cage. Entire body and cage assembly easily removable for maintenance. Detailed interior driver figure.
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