Military Base: A retro beginner track in a basement camp. The terrain is the same as Ocean Road. The road marks are white. The bloons appear from the top-right, and exit to the top-left. There is a lake of water on the bottom right of the track. This map was released on Bloons TD4 iOS version
Bloons Td 5 Deluxe Mac Download
Space Truckin': A track in space. The player can place buccaneers in the water on the earth. Limited space. The player cannot place towers in space. The bloons follow the purple rocky path and loop around the planets 3 times. Also, the small moon can have any tower except Boomerang Throwers, Bomb Towers, Monkey Bucaneers, Monkey Aces, Super Monkeys, Monkey Villages, Banana Farms, Mortar Towers, Dartling Guns and Spike Factories.
Z Factor: A track on terrain much like Switch. The track itself is two tracks constantly crossing each other, forming the shape of a Z. Some bloons come from up,some from down.No water. Towers that affect an area in a circle around it like the Ice Monkey and Tack Shooter work quite well. Mortar towers targeting the center of any circle also work well.
Brick Wall: A brick wall with an opening at the end and a square U-shaped end. This is the only track to have the bloons enter and exit at the same point. The bloons enter out of an extension on top of the wall, curve around 1 end of the U, go to the other end and curl back up, then exit at the extension. 2 pools of water are in the corners of the wall. This is one of the easiest tracks in btd5.
White MOAB: An intermediate track on grassy terrain. A design of a White MOAB is on the grass. The paths can't be seen but the bloons go around the exterior of the MOAB. There is no water on this track.
Pool Table: A retro intermediate track that is located on a Pool Table. The paths the bloons take are confusing and can confuse a player as to where the bloons really are. There are 3 entrances and 3 exits. The color of the path in BTD4 is brown while here it is green. No water here.
Archipelago: A beautiful track with tropical scenery. This track is the most water filled of all the tracks. The player can put hundreds of buccaneers on it. A shipwreck can be seen on top-right of the screen. You can place towers on the islands. The bloons appear on the bottom-left and exit to the top-right.
Country Road: A countryside track. With 4 entrances and exits (one at a time), this may causes us confusion as the bloons go up in the circle and go into the exit. It loops around the circle only one time so be prepared. There is water in the form of a pond near the bottom-left corner.
Lava Fields: An intermediate track on a volcano with a double cross that the bloons come from. The track also has four lava ponds where you cannot place any tower or agent.This makes for limited space left to put your towers. The terrain is similar to that of Mount Magma but much more easy.
Mount Magma: A volcano track. This is also referred to in Bloons 2 as the 8th zone. The bloons spiral around the center of the volcano, and go to the four exits. Towers can be put on the sides of the volcano. No water.
Switch: A mechanical track. This track has a gear that rotates every few rounds, opening and closing paths. The bloons appear on the left and exit to the top-right (if the gear points up), exit to the bottom (if the gear points down), and exit both top-right and bottom (if the gear points both ways). Towers can't be placed on the pipe at the left of the screen. No water.
Clock: An expert track shaped like a large clock. A good place to place Super Monkeys is at the entrance. No water. Every round, the clock rotates the hands and changes the path of the bloons. It takes 13 rounds for the hour hand to travel a complete circuit around the clock.
Tunnels: The bloons go in the tunnel and passes next to it, hence, the name. The time of the bloons is considerably short, so be prepared. MOAB-class bloons can easily be damaged because it floats through the tunnels (but makes a u-turn at the edge of the screen to go to the next tunnel, causing delay) as it is visible for players to see. No water. Added August 28, 2013.
Bloontonium Lab: This track looks like a radioactive symbol. It is located in the laboratory; there are 3 short and separate paths that bloons travel on. This track is the arguably hardest track of the entire BTD series and the hardest Extreme Track of all. This track also suffers from Track Jump Glitch. No water. Each attempt costs 50.
There are two new towers, the Monkey Engineer and the Bloonchipper. The Monkey Engineer is a monkey with a gun, shooting nails. When upgraded, it can place turrets that attack, also by shooting nails. Among its upgrades are Bloon Trap and Overclock; they allow the engineer to place traps that capture bloons, or to power up a tower for 60 seconds, respectively.
The Bloonchipper is a different type of tower, as it sucks up bloons and pops one layer off them before spitting them out. Similarly to the Mortar Tower, it has the potential to pop multiple layers at once, or to suck in bloons thrice as fast. The Bloonchipper's ability draws all bloons towards it for 8 seconds.
Bloons TD 5 Deluxe is a package for Bloons Tower Defense 5.Bloons Tower Defense 5 Deluxe features:- full screen, high resolution and add free bloons- 2 all-new never before seen towers- 10 awesome new tracks- brand new special agents and special missions
In the game, players attempt to prevent Bloons (the in-game name for balloons) from reaching the end of a set course by placing towers or road items along it that can pop the bloons in a variety of ways, typically by utilizing the power of monkeys. A handful of towers can stall the bloons and give the other towers more time to pop them by freezing and gluing the bloons. Money is gained by popping bloons, completing rounds, and collecting bananas from existing banana farms which can be spent on new towers, upgrades for existing ones, or temporary items such as exploding pineapples and road spikes.
The main objective of Bloons TD is to prevent Bloons (in-game name for balloons) from reaching the end of a defined track on a map that consists of one or more entrances and exits for the bloons.[1] The game is a tower defense game and thus the player can choose various types of towers and traps to place around the track in order to defend against the bloons, gaining 1 in-game dollar for every layer of bloon popped.[2][3] If a bloon reaches the end of a path, the player loses lives (or in later games, health); once these are all depleted, the game ends.[4][5] The bloons always follow the map's set path on the track until they either reach the exit(s), are popped, or are moved to an earlier part of the track by a tower's ability.
There are three classes of bloons in the game: regular (unnamed in the game), MOAB-class and Boss-class. As of Bloons TD 6, the regular bloons consist of: red, blue, green, yellow, pink, black, white, lead, zebra, rainbow, purple, and ceramic bloons. MOAB-class bloons are in the shape of a blimp and consist of: the MOAB (Massive Ornary Air Blimp), the BFB (Brutal Flying Behemoth), the DDT (Dark Dirigible Titan), the ZOMG (Zeppelin Of Mighty Gargantuaness), and the BAD (Big Airship of Doom). Tougher variants of most bloon types contain a number of specified weaker ones.[6] In later versions of the game, regular bloons possess sometimes special characteristics such as camo (which most towers cannot detect), regrowth (the ability for the bloons to slowly grow back to their original size), and fortified (which doubles the health of the toughest bloons), that resist certain tower types.[7] With each level, the intensity of bloon waves proportionately increases.[8]
Towers are the main defensive utility in the Bloons TD series. Each tower has its own unique purpose, power, and use, with some being powerful against specific bloons but unable to target others effectively.[9] Every tower can be upgraded to increase power and other capabilities by spending the in-game currency, known simply as 'money', which is earned by popping bloons and at the end of each round.[9] In Bloons TD 4 onwards, certain towers such as banana farms can be placed to produce additional money during a round (end of the round in Bloons TD 4).[10]
Bloons Tower Defense is the first game in the BTD series, released on August 16, 2007, as a free flash browser game.[16] In the game players have to defend against colored bloons with monkeys, dart throwers, and other towers positioned around the map.[17] Bloons have varying numbers of layers, with each layer being pierced revealing the layer underneath until the bloon has been completely popped. If all 40 lives are lost, the game is over. If all 50 waves are passed, the player will win the game.[6]
Bloons TD 3 was released on September 5, 2008, months after the release of Bloons Tower Defense 2, named differently due to a trademark dispute with Com2uS.[14][16] As with the second game, new towers, bloons, and maps were added.[19]
This game also has an unlimited round free play mode, which can have bloons with increasing strengths until the Z.O.M.G type M.O.A.B-class bloon. Speed and health ramping also buff the blimp hp throughout the rounds. The Steam/Mobile version has two special mode bosses, the Dreadbloon and Blastapopoulos. The iOS, Android, and Steam versions have 15 languages: English, Arabic, Danish, Finnish, French, German, Italian, Japanese, Korean, Norwegian, Portuguese, Russian, Spanish, Swedish, and Turkish.[38] On March 3, 2017, it was released for Microsoft's Xbox One, later releasing for PlayStation 4 on May 9, 2017, and Nintendo Switch on June 13, 2018, all of which cost $14.99 USD.[39]
The gameplay is similar to that in Bloons TD 5 but two players compete against one another in one of four game modes. In Assault Mode and Battle Arena, each player normally progresses through the levels that are usually equal to 2x-1 in terms of BTD5 levels. For example, round 7 in BTD Battles would be round 13 in BTD5. However, the players are also given the ability to purchase additional bloons, sending them to the opponent and overwhelming them.[59] In "Defense" mode, the players play a natural game with the screen split vertically. Players can spend money to increase their income. In "Card Battles" mode, the players choose from a selection of cards to use in their games. The cards have two functions: sending bloons to the enemy player, which, like in Assault Mode, will give the player who sends the bloons extra income; and placing down a tower. All three game mode objectives are to outlast the opponent in surviving the bloon attacks. Using the games' skill-based matching system, players can be automatically matched with one another.[60] The last mode is Club Battles, in which players can play with up to three of the six game-modifying "cards". The card selection can be chosen ahead of time when playing against a friend in a private lobby, but is random when playing other opponents. Players earn a club ticket every day at 7 PM, or they can receive one club ticket from the daily wheel. Another mode is Battle with Friends, in which a player can play one of the four game modes with a friend, not a random player, by entering a code for the player's private lobby. 2ff7e9595c
Comments